Pistons not retracting despite there being no redstone input

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kmfoley3
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23 Mar 2019, 10:00

I recently built a kelp farm, and its a bit weird of a design due to me having restricted space and wanting to cause less lag. I built and tested it in a single player world and it worked perfectly. However once I built in on the server some of the pistons would stay extended after they had fired-to break the kelp. I was especially confused because the only redstone input is from observers that are watching cactus grow, and the only reason i could come up with for the pistons staying extended is that the cactus grows and then breaks causing 2 redstone inputs at the same time but the cactus grows and breaks at essentially the same time so I was confused. Anyways essentially the pistons would fire and then some wouldn't retract even thought there was no redstone input anywhere in the system. I hope this issue can be resolved. Thank you-kmfoley3
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hoost
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23 Mar 2019, 10:04

As always, coordinates are needed to look into this.

But are the pistons in claimed land? This is needed in order for them to work.
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kmfoley3
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23 Mar 2019, 12:09

I’m not on rn and idk but I can tell the coordinates of the pole and where it is in region, and yes the pistons are in the claim. The region pole is at X:2,200 Z:1,800. If you go towards the island you can see from pole you will see a skyscraper and there is a hole in the ground at entrance to the skyscraper go down it and it is in the room next to the beacon and has a sign over the entrance that says “kelp farm”. Thank you-kmfoley3
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Floki_Raven
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24 Mar 2019, 23:28

I've recently had a similar issue. I had pistons powered by observers. Occasionally they will glitch into a state of unpowered and powered at the same time. At this point they become inoperable.
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ConsumerJunk
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25 Mar 2019, 10:48

Are they bud powered? Does an update next to them make them retract?

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kmfoley3
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25 Mar 2019, 17:01

Yea, but why does that matter?
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Cobbett
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26 Mar 2019, 15:45

Mechanisms never work quite the same way on servers as they do in SP, as servers need to be more optimised because of lag. I would suspect that anything that relies on precise timings may sometimes be affected; chunk unloading might also cause problems in some rare circumstances.
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